Reference
Jumpshots & builds
The principle
Fast, straight releases give the widest green windows. Every auto-green page holds Square for a fixed number of milliseconds, so the wider the window around that moment, the more shots land green. A slow or hitchy animation narrows the window and no value can widen it back.
yew's recommendations
| Setting | Use |
|---|---|
| Base | Oscar Robertson, Steph Curry or Damian Lillard |
| Upper releases | Oscar / Oscar, or Curry / Curry |
| Release speed | Max |
| Blend | 50/50 if you mix two releases |
Pick one of the three bases, pair it with matching releases, run the speed slider all the way up. If you blend two releases, split them evenly.
What to avoid
- Slow bases — Kobe, MJ.
- Exaggerated wind-ups.
- Hitchy animations with a pause before the release.
A fixed hold value needs a release that lands in the same place every time. These animations are the ones yew says to stay away from.
Attributes
Prioritise shooting attributes — a 90+ three — over dunk packages. The script does not add rating; it only times the release. Build for the shot you want the script to take.
If you brick with sensible values
The jumpshot is almost always the problem. Before you move a single millisecond:
- Confirm the required settings: Shot Timing Shots and Layups, Shot Meter Off.
- Switch to one of the three recommended bases at max speed.
- Re-tune in online MyCourt with the early → raise, late → lower rule.
Changing the jumpshot changes the release point, so expect to re-tune Auto-Green and the shot-pack values afterwards. That is normal and takes a few minutes.
Guidance on this page is yew's, published for the yew2K NBA 2K27 Cronus Zen script.
Questions
My values look right but I still brick. What now?
Which release speed?
Do I need a high three-point rating?
Related
- Auto-GreenAutomatically times and fully performs a standstill shot when you click the right stick.
- Button RhythmTurns your regular Square shot into a rhythm shot by flicking the right stick for you on release.
- What the ms values meanHold times, the early → raise / late → lower rule, and the automatic context multipliers.
- Required in-game settingsShot Timing, Shot Meter, feedback, Pro Stick and deadzones the script needs.
- Patch dayRe-run the Generator, load the build, validate in online MyCourt, then Rec.