Shooting
Button Rhythm
Infobox
- Menu page
- 2 / 25
- Type
- On / Off + millisecond value
- Range
- 8–80 ms, 1 ms steps
- Default
- 35 ms (center)
- yew's reference value
- 23 ms
- Trigger
- Press Square (X on Xbox) to shoot, as normal
What it does
Button rhythm is turning your regular button shot into a rhythm shot. When you press Square, your controller's right stick gets pulled down (on the software output level, not in real life) and this starts a rhythm shot — then when you release the button, it smoothly flicks the stick up to give it rhythm.
You press Square and release it exactly as you always have. Under the hood the script pulls the right stick down when you press, then sweeps it back up when you let go. 2K27 grades the tempo of that stick movement, so the shot registers as a rhythm shot instead of a plain button shot.
The millisecond value is how long the upward flick lasts after you release Square. It is the center step of a 6-point ease-in-out sweep. A snap (very short value) shrinks the green window, so the sweep is deliberately smooth rather than instant.
How to turn it on
Hold L2 (LT on Xbox) and press Options (Menu on Xbox). The menu draws on the Zen's OLED, not on the TV. Keep L2 held the whole time you are in it.
- Tap D-pad Right until the OLED shows Button Rhythm (page 2 / 25).
- Tap D-pad Up or Down to switch it On.
- To change the ms value, hold Cross (A on Xbox) and tap Up or Down. It moves 1 ms per tap. Without Cross held, Up/Down only toggles On/Off.
- Release L2. The value is saved on the Zen automatically.
Tuning
There is no formula. The template centers at 35 ms; yew runs 23 ms. Pick a value, shoot fades and stand-stills in online MyCourt, and keep the number that feels best on your jumpshot.
Values worth knowing
| Value | Meaning |
|---|---|
| 8 ms | Bottom of the range. Closest to a snap. |
| 23 ms | yew's own setting (Sept 3 notes). |
| 35 ms | Template default (center of the range). |
| 80 ms | Top of the range. Longest, slowest flick. |
The script also scales the sweep by context without you touching anything. These multipliers are automatic:
Automatic context multipliers
| Situation | Sweep change |
|---|---|
| Turbo fades (R2 + fade with Turbo Fades on) | ~18% slower |
| Insta-Stop or Quick Stop shots | ~10% faster |
| Shots on the move | ~8% faster |
| Shot within 400 ms of leaving the move stick (step-back, hop gather) | Slightly faster |
Read what the ms values mean before you start moving numbers around, and check the required in-game settings first — Shot Timing must be Shots and Layups or nothing here matters.
Conflicts & gotchas
- It only touches Square shots. Right-stick shots are handled by Auto Tempo, which is a separate page.
- Need one plain, un-rhythmed Square shot? Hold your SQ Remap button while pressing Square. Default remap is L3.
- If Button Rhythm is Off, the SQ Remap page shows Off and does nothing.
- Shot Meter must be Off in 2K. With the meter on, the green window is narrower and every value will feel worse than it is.
- Standstill Auto-Green never uses the rhythm sweep — it holds Square with the stick neutral and times the release. The two mods do different jobs.
This page documents the yew2K mod set. Values and page numbers come from the shipping build; your Generator build on yew.gg/2k may show different defaults, and the OLED is always right. Support for the yew2K NBA 2K27 Cronus Zen script is on yew.gg/discord.
Questions
Does Button Rhythm green the shot for me?
Why does Up/Down only turn it On and Off?
What value should I use?
Related
- Auto-GreenAutomatically times and fully performs a standstill shot when you click the right stick.
- SQ RemapEscape hatch for Button Rhythm: hold the remap button and Square gives you a plain, un-rhythmed shot.
- Auto TempoAdds tempo to right-stick shots. Only for stick shooters — it does nothing to button shots.
- What the ms values meanHold times, the early → raise / late → lower rule, and the automatic context multipliers.
- Required in-game settingsShot Timing, Shot Meter, feedback, Pro Stick and deadzones the script needs.
- Jumpshots & buildsFast straight releases, recommended bases, what to avoid, what to prioritise.