Reference
What the ms values mean
Two kinds of value
| Pages | The number is | Range |
|---|---|---|
| Auto-Green / Standstill | How long Square is held before release. The right stick stays neutral — timing only. | 300–900 ms, 5 ms steps |
| Left Fade, Right Fade, Catch Shoot, Step Back, QS Shot | Same thing: the Square hold for that specific shot. | 100–1200 ms, 5 ms steps |
| Step Delay | Wait between the step-back starting and the shot starting. | 20–1200 ms, 5 ms steps |
| QS Pause, QS Delay | Pause before the quick stop; delay before the shot. | 0–1200 ms, 5 ms steps |
| Button Rhythm | How long the upward right-stick flick lasts after you release Square. Center step of a 6-point ease-in-out sweep. | 8–80 ms, 1 ms steps |
For every auto-green page the number is a hold. Longer hold, later release. That is the whole model, and it is why one rule covers all of them. Minimums differ by page: 100 ms for the shot holds, 20 ms for Step Delay, 0 ms for QS Pause and QS Delay. Every maximum is 1200.
The rule: early → raise, late → lower
| Shot feedback | Meaning | Move the value |
|---|---|---|
| Early | Released too soon | Up (hold longer) |
| Late | Released too late | Down (release sooner) |
Set Shot Feedback to All Shots in 2K so you can read the result of every attempt (see required settings). Take ten shots, move 5 ms in the indicated direction, take ten more. Stop when the misses split roughly even between early and late.
Do this in online MyCourt. Offline MyCourt timing differs, and a value that greens offline can miss online. yew's advice is to validate offsets in MyCourt and then Rec after every patch.
yew's reference values (Sept 3 notes)
These are the numbers yew runs on yew's own build. They are a starting point, not a prescription — the right value depends on your jumpshot.
| Page | Default | yew |
|---|---|---|
| Button Rhythm | 35 ms | 23 ms |
| Auto-Green (standstill) | 660 ms | 710 ms |
| Left Fade | 870 ms | 870 ms |
| Right Fade | 820 ms | 900 ms |
| Catch Shoot | 660 ms | 715 ms |
| Step Back | 660 ms | 710 ms |
| Step Delay | 150 ms | 125 ms |
| Quick Stop | Off | Off |
| QS Pause | 150 ms | 000 |
| QS Delay | 150 ms | 000 |
| QS Shot | 660 ms | 705 ms |
Notice the spread: standstill 710, catch-and-shoot 715, left fade 870, right fade 900. Different shots release at different times, which is why each has its own page instead of one shared number.
The “Default” column is what the GPC template ships with; the Generator on yew.gg overrides those defaults per buyer, so the numbers on your OLED when you first load a build may already differ.
Button Rhythm is the odd one out
The 8–80 ms range on Button Rhythm is not a hold. It is the length of the stick flick the script performs when you let go of Square. 2K27 grades the tempo of that flick; a snap shrinks the green window, so the sweep eases in and out over six points with your value at the center.
There is no early/late rule here because the mod does not time the shot. yew's guidance: try fades and stand-stills at each value in online MyCourt and keep what feels best. It moves in 1 ms steps; yew runs 23 and the template centers at 35.
Automatic context multipliers
The script adjusts the Button Rhythm sweep for the situation without a menu setting. You do not tune these; you just need to know they exist so a fade and a pull-up feeling different is not a surprise.
| Situation | Sweep |
|---|---|
| Turbo fades (R2 + fade, Turbo Fades On) | ~18% slower |
| Insta-Stop or Quick Stop shots | ~10% faster |
| Shots on the move | ~8% faster |
| Shot within 400 ms of leaving the move stick (step-back, hop gather) | Slightly faster |
One more fixed band to know: with Turbo Fades On, an R2 fade uses the turbo hold windows of 727–823 ms instead of the standing value.
What good values get you
yew's framing for auto-green is about 70% with good values. It does not work in every situation and nothing on the menu guarantees a green. If you are well under that with sensible numbers, check the in-game settings first and the jumpshot second. Values are the third suspect, not the first.
This page documents the yew2K NBA 2K27 Cronus Zen script. Ranges and defaults are from the shipping template; your Generator build may differ.
Questions
Shot feedback says early. Which way do I move the value?
Can I copy yew's values?
Why do my values feel different offline?
Is there a formula from jumpshot to value?
Related
- Auto-GreenAutomatically times and fully performs a standstill shot when you click the right stick.
- Button RhythmTurns your regular Square shot into a rhythm shot by flicking the right stick for you on release.
- Required in-game settingsShot Timing, Shot Meter, feedback, Pro Stick and deadzones the script needs.
- Jumpshots & buildsFast straight releases, recommended bases, what to avoid, what to prioritise.
- The mod menuOpen it, move through it, hold Cross to fine-tune, page order, kill switch.
- Patch dayRe-run the Generator, load the build, validate in online MyCourt, then Rec.